Kraosdada Beep • 5 yr. 0 (Compatibility update with Starsector 0. ship -> changed arcs for conquest ship C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahulls 2) ship_data. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. Then I load up the game and check the codex only to be disappointed yet again. They can be scuttled for the same resources as a more expensive frigate. assuming you know how to add normal weapons as built in, at the upper left click file > load mod and select your mod file. 5 - Extra flavor for ships, crew, and NPCs. Currently contains 2 capitals, 3 cruisers, 7 destroyers, and 8 frigates. the Quacken: for the automated ship instalation center image. CARGO SHIP ANALYSIS: In 0. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . ship file is the one that will give the game the skeleton or basic structure of the ship. Step 2, overload station's shield with step 1. 12) This is stated as 'the process of finding the best solution among all feasible soltuions', but 'best' is clearly defined as minimizing a cost function (a function which takes a possible solution and returns how good the solution is numerically). Ship/Variant: renders fighter wing sprites and available slots; Ship/Variant: prevents adding more wings than ship has capacity for; Variant: warns if adding more variant wings than variant has OPs for; Variant: added "goalVariant", "quality" to details (strings) editor; BUGFIXES. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. 4. Other times I name them based on their job, my drams are all called names like long haul and my carriers are named around family members (or birth givers) like Gran-Pappy or Child Cannon. they are generated when you interact and salvage the entity, which is way, way after other loot is generated (as you said, at sector generation). If you want your mod added to this list, PM a moderator. 8. 25. ship file. variant validator for modders which can catch things like using too much/too little OP, going over default. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. Ship Catalogue / Variant Editor (SCVE) v1. ago. I went back into the ship editor and redid them again but no change. 3, you go to a new weird system and fight fleet, get sierra cruiser. Some code refactors, mostly to account for LunaLib changes; v4. It is highly recommended to use the third party GUI Ship Editor tool to create a . Fighters have . csv entry contain all of the information directly about a ship. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. Automated with data. It is not affected by what ship it is (i. « Last Edit: March 19, 2019,. CryptoYou’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. Check starsector. 4. Prior scans showed nothing. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. I'll assume that this is a question instead of a statement. All the models created or exported using this tool are the sole property of Neuronality SARL. csv. Point them at something and watch it disappear. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly). Here's the one I did for this tier, with some caveats. It has a command to add a set amount of ordinance points to all the ships in your fleet. ago. ship File Overview A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. 12 flux/damage) small weapon in the game. It is particularly helpful to have a GUI when setting coordinates for bounds, engines and hardpoints. Skill build is 0-9-5-1 or 0-9-6-0. Same order as well. 2 (starfarer 0. It dictates the weapons, the amount of vents, capacitors and hullmods. - look for "maxLogisticsHullmods":2, - change to whatever value you want. Nadir, A large donut shaped exploration. 3 supply units. ship and . Download Link. Brilliants are A tier, Scintilla are B. its cool =)Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. 7. i only got the ship after reaching endgame and its great. This is adapted from Trylobot's Starsector Editor with his permission. Thank you kind internet person I will try this out. Starsector's modding scene is vivid and constantly active, but despite a wide breath of mods of wildly different impact, scope and complexity, rare are two mods you cannot use together. the Quacken: for the automated ship instalation center image. • 2 New factions added to the game, Zeon & EFSF. While there was a variant built with Fourteenth Battlegroup specifications, that design had been lost to them. 5:32. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. Find the line that starts with "Automated Ship" In that line, replace com. 95a. Im assuming you are flying 4 capital ships thst total 200 to 240 supplies and the rest comes from the support fleet. Crew with equipped Heavy Marine EVA armour and a weapon. 96) New alpha testing here. What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. Look for <id>player<id> Under this section scroll and find the known blueprints and known weapons ones. 2D RPG/Trade/Fleet Combat Game. 0-alpha-5 3. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. 4: Profit. 3x ion pulse up front, 2x needlers on the side, and expanded magazine means I can 100 to 0 anything smaller than a cruiser (and even some of those). I modeled it in SolidWorks and used its Visualize to render it. It's only downside is the very short range (300). got the files but i am having the same problem as killvanya. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. ini to disable. By contrast, the carriers don't really get much benefit from having extra mods since the bulk of their power comes from. Just that they’d die for the leader. creating United Aurora Federation mod for Starsector. STARSECTOR Ship&Weapon Editor (by Trylobot & Deathfly, downloadable); STARSECTOR Ship&Weapon Editor (by Deathfly, based on Trylobot's Editor, downloadable); Starsector Forge (by Cataphract22, downloadable); Saved Variant Extractor (by Wyvern, allows you to extract all custom variants from your. 2 Large missile weapons, with either fragmentation or High Explosive warheads. High Tech Expansion: adds more HT ship hulls. com or comment in this thread What it does? Automatically check the overall production value of a set-up plan Compare values across multiple setups Allow users to check into details: breakdowns of planet-specific productions of industries How. - Increased credit rewards for most bounties; Readjusted most of the Adversary's possible doctrines, including changing priority weapons and fighters. Happens sometimes because the mod paths in the settings get corrupted: open sf-ship-ed-settings. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. 7. • 4 yr. St. 1 rules. I will give you the list of imo best weapons in Starsector. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. Replace those with skills of your choosing. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. . 6. Carriers will attempt to use their fighters and generally keep themselves out of the fighting. 6. 95. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. This build was nuts with SO boosting scarab to a 600+speed, but even without SO still works fine. I added support for the more common patch notation where minor updates are given a character (v2. Starsector also has asymmetrical ship designs (which is interesting). 1a is now out! This is a . Nothing too outlandish and fits with the base game. ini to disable. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. Crypto You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. An in-progress blog post is available at dev blog post. Radiants are S tier, is S tier. csv file is originally an excel type format iirc. Goal: for Realistic Combat to run and work well with all other mods. 4, so if you're working with skins or battlestations you may find it vaguely helpful (even though it's unfinished). 8 billion space colonists. Cargo/Fuel efficiency. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. Hopefully this helps someone. Re: [0. system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer. csv file or not, stuff just get's replaced or updated by the ship editor, at least that's how it should work under normal circumstances. In. If a ship can be fit for the AI though, I made the fit for the AI. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile hardpoints, or built in missile tubes designed to be loosely lore accurate. If the user presses a button, then a new weapon slot will be created at (35,-10) with an angle of -90. 3: Delete the UNBOARDABLE tag from their entries. Hopefully this helps someone. It was then at commented and written by Ayomide. Lasher is a personal favorite. jar file. Put your ship in the special storage--> let one in game day past--> open manage colony, hover mouse above the engineering hub, it will appear. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. Main Features. 0 alpha-9 - Compatible to StarSector 0. Often it's written likeRe: Ship Build Compendium (Vanilla) [0. 1a] Ship Catalogue/Variant Editor (SCVE) v1. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. The Brawler's still a ship without a role to play. Starsector is a very freeform space game. Nexerelin does change the game significantly but it does also give you some flexibility in your starting fleet. 6a Ace Core bonus balance Ace Core visual effect Swarm Core removal guardrail Further nerfed Fighter Command Overclock. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. 0. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Contact the author: anonymous67373@gmail. 0-alpha-11) (Read 101894 times) Trylobot. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. json file Mod_Info. A . Fury is D tier, Champion is C tier. - Tweaked ship destruction effects for ship pieces to avoid fx spam - Updated even more sprites Version 1. I'll assume that this is a question instead of a statement. Ship/Variant Editors. 2 Ion cannons for pressure & ion dmg. The mod specifically nerfed ships and weapons the author had determined were OP mostly only against the Legio. ship File OverviewA ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. Starsector > Mods > Modding Resources >. The Ship/Weapon Pack has some cool but balanced ships. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Ship Catalogue / Variant Editor (SCVE) v1. Discuss modding Starsector here. This Game Has Many Type Of Ships Like Frigatw, Fighters, Catial, and Many More. 95a. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. +1 burn at the cost of ~30% (reduced to ~15% with skills) increased fuel is bad. [0. Optionally, you can modify it to use the undamaged. More experience and new update StarSector 0. I also made it so a . 91, the colossus was in most ways an upgrade to the buffalo save for sensor profile, burn level, and shielded cargo holds on the pirate version (i. Put it in the mods folder and make sure it's tagged in Starsector's launcher. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. Ship Catalogue / Variant Editor (SCVE) v1. All the models created or exported using this tool are the sole property of Neuronality SARL. When it is halfway on its flux capacity, start surrounding it with faster, nimble cruisers like the heron. These ships were designed in a time when the solution to "the engines aren't powerful enough" wasn't "let's design a better engine," but rather "slap more engine on it. Mayasuran Navy v8. Consume a total of 0. There is a ship that allows you to experience everything Starsector has to offer, except combat - trading, missions, exploration and smuggling. The destroyer and cruiser are crap so I recommend getting the carrier instead. Since the ship editor is a great (and the only) tool for StarSector ship. 9. json file. Any of the UAF capitals can wipe the floor with most things head to head, Supercaps notwithstanding. 95a] STARSECTOR Ship&Weapon Editor (3. - Interception Gun: . . 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. Or used in a suicide run distraction to slow down a superior force. png file to render a ship, so you can't change the skin of a ship in game. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. Games. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Ordinance Points. A lot of ship mods are also bundled with faction mods. Besides that, Doom works great at killing aspects with mine strike. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. And this is the. The (standard) Falcon is hands down one of the worst ships in the game for it's DP value. Out-weighing enemies means bringing bigger, stronger, harder ships. 96 is the administrator rights not getting applied correctly. Examples of said programs are Trylobot's Ship Editor or Redbull's Online Editor. . json file. 5) The special hullmod doesn't seem to work as intended: looking through the code it seems as though you are using some functions in ways they don't. (0. In vanilla Starsector, the max deployment width at the start of combat is 240. 1a] More HullMods 1. any ideas why? I'm 99% sure that detection wasn't there before. You can get the same amount of bays with two Colossus Mk. In addition to the size classes, there's also tech classes. An extremely versatile ship that can be configured to operate in almost any fleet role. (0. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). It provides an editor that supports code completion. Damn. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. I tried showing how t. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. 12 flux/damage) small weapon in the game. Omens have a built-in weapon that does 100*20 damage (+500*20 EMP) at 0. 22 comments. The real use of drovers is to kill enough of the enemy ships to cleanly disengage if the fight is too hard. as for the savegame editor i dont think thats possible. Re: [0. Prometheus MK2: By far, the best ship for ramming fools. Colonies are player-owned settlements on planets within the sector. e. My auxiliary ships usually outnumber the escort ships. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all. 1 ((EDIT: So, I got around to experimenting. 1. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). I'd like to take a look at carriers and fighters because I think they have become too weak in this latest update. 0. For other databases it uses proprietary database drivers. 0-alpha-10) Interesting, its possible to change weapon slot types in ship mode. although this isn’t an absolute representation it more or less outlines each tech tier. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. Mods inter-compatibility and integration. The editor scans the core game data and uses it to populate graphs and string enumerations to help you decide on reasonable starting values, so that educated guesses are more convenient. Looked quite advanced really but it seemed to fizzle out. Afflictor: A/C. When a group of refugees found the means to stave off the slow decay of the sector in the form of a working Terraformer ship, they founded the Outer Rim Alliance. The Category:Fighter page lists available fighters. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. 333. a sorted list of all the ships added by mods filtered on a per-mod basis. Starsector has problems during combat. Say a weapon is located at (35,10) with an angle of 90. StarSector wapons guide is back. 7. As for hooking up ships to the game itself, there is the Ship and Weapon Editor which can help you with coordinate editing and all kinds of other features. Add a Comment. Open that sucker in a text editor like Notepad. 9. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . There was a mod to do just this in an old thread that I found. 14. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. This Game Has Many Type Of Ships Like Frigatw, Fighters, Catial, and Many More. Portrait packs do not care about the version so just edit the mod_info. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. It is intended to. 4. Lordomi42 • 1 yr. 1a] Gundam UC Mod v0. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 1-No Dooms (for the AI), your ships some times (or all the time) ignore the mines and BOOM ded. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. Welcome back to our Starsector mod showcase / review / spotlight ! We are here today with Outer Rim Alliance. 0. 0Main. ago. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. • Mech based mod featuring Mobile Suits from both factions. Re: [0. A. The more commonly balance tweaked information is in the ship_data. The other issue is that the 3x (4x with skills) speed made it so the only real counter to phase ships, besides waiting them out, were Harbingers, a phase ship itself, the Hyperion, or mass thunders. ship file, although some. From personal experience, it tends to be near the core worlds. ShipHullSpreadsheetLoader - Applying data from ship_data. Blueprint packages are defined within special_items. The benefits of a Dram are well known. It was then at commented and written by Ayomide. 95. High tech favors energy weapons, high mait. Combat. starfarer. Ye, but you can just edit the mod_info. Main Features. Ship Catalogue / Variant Editor (SCVE) Provides four out of campaign missions: a sorted list of all the ships in vanilla. 95a. Also if you’re manually controlling a group you will override the auto firing so you should always control another group like a group with no weapons. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Any mod ship having beyond that fighter bay count would be considered overmodded and the mod will be providing more power than it should, so it'll just ban you from using. Starsector is awesome! « Last Edit: May 11, 2023,. Yes, vanilla content is loaded by default. csv. 0 Comments. Those no longer appear in random fleets. You're less likely to take damage and lose ships, but you can get swarmed easily and lose a. 95 to 0. The new skill system is bad. Starsector Ship Tier List. Re: [0. 25. ShipHullSpreadsheetLoader - Ship hull spec [flare]. Well 2 big things. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. This is a work in progress, so if you are a competent modder please consider adding to this. Continue Reading. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Also, because they’re mostly low damage per shot energy weapons, the ships can sometimes struggle vs heavily armored enemies. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Find a damaged frig, go to system, then get sierra. - look for "maxLogisticsHullmods":2, - change to whatever value you want. So if you start piling in the top vanilla energy weapons, it can get out of hand pretty quickly. 0Main FeaturesProvides four. The main meta to get behind is that at the moment Ballistics are king even in modded (And especially with the UAF mod). ship file). Starsector > Mods > [0. 1a) A Guide to (AI-Friendly) Ship Loadouts. json of a given mod to make it compatible with the current version. I think OP is more looking for a Galactic Civilizations type custom ship editor. 9. 0. After a while of spending some time with a modded ship I wanted to have an outer large weapon slots face more forward. Do note, however, that it will not fully activate it (e. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. II. It only needs "just enough" CR to be able to function in a fight without getting failures, it doesn't necessarily need to be near 100%. 7. This is installed just like any regular mod. Re: [0. ship files, corresponding entries in ship_data. There's a hullmod called "Surveying Equipment", reducing the material costs of planet surveys by an amount that depends on the ship size it's installed on. The Wurgandel from ED shipyard, Cathedral from SWP, and something similar from pulse shipyard that looks like a tritech cathedral. Karl-Draigo Upstart Military Dictator • 4 yr. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. The reference number for example, changes every time you save the game, so for every save its different, i think it depends on which system your in and how many ships//bases are in said system. A lot of ships, weapons and fighters/bombers(Can't count anymore) News: A bit rushed v4. ago. For me it is: D:SpieleStarsectorstarsector-coredataconfig. - 3/4 of the UAF ships have been remade into up-to-date artstyle - Some ships are de-commissioned to reduce overall 'bloat' of the mod, but further enhances the remaining assets. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. 12) They are both flagship and AI fits sprinkled all over the place. 1a] STARSECTOR Ship&Weapon Editor (3. I have found a ship editor on fractal works. Starship Legends 2. Yeah downgrade it and wait for the modder to fix the modStarsector version 0.